4 guides · Build 42.21
Controls & combat
Find the correct input layer for cursor, loot, movement and aiming.
Choose the problem first
QOL, Movement, ADS and Interface are separate companions. Their keys can overlap: K is a QOL loot toggle and an Interface building key; V can select loot or sights; E can interact or lean. Choose distinct reachable bindings in each installed mod’s options, then check both the new action and displaced vanilla action before combat.
Cursor or hotbar feels wrong
Read the current Shift+wheel and Ctrl+wheel defaults.
Follow the steps →Space no longer shoves
Movement relocates vanilla actions; rehearse the new shove binding.
Follow the steps →Need sights or a new inventory
Check ADS mode first; use the Interface guide for inventory and building.
Follow the steps →All controls & combat guides
QOL controls for mouse, inventory, loot and hotbar
Current Project Viewpoint QOL defaults: Shift+wheel hotbar, Ctrl+wheel FOV, G actions, V loot destination and K loot-menu toggle.
Read guide →Advanced Movement controls: lean, prone, jump and shove
Find the new Viewpoint Movement keys and the vanilla actions they relocate, including shove, interact and flashlight.
Read guide →Use Viewpoint ADS, scopes and zeroing
Raise sights with Recoil & ADS, check optic and input settings, and reduce picture-in-picture scope cost without inventing an FPS gain.
Read guide →Use Viewpoint Interface for loot, inventory and building
Choose Interface interaction mode, split stacks, restore legacy windows and resolve controls that overlap QOL or Movement.
Read guide →