Controls
Viewpoint controller controls: loot, switch view and check conflicts
In alpha-0.1.6, the author lists D-pad selection, A to take or interact, X to take all and Y to open the loot window. Switch views through the Back-button wheel. These are defaults; inspect your current bindings before adding a community layout on top.
On this page
Confirm the new core before changing a layout
Older Viewpoint videos and companion pages may predate native controller support. First confirm the core version, that ZombieBuddy loaded and that the camera switches. A recognized controller in the base game does not prove a separate Java companion loaded.
Use the platform and loader checklist for Steam Deck. This page covers documented core controls; it is not a verified Proton installation recipe or a console release announcement.
Rehearse the defaults away from combat
- Use a test world or safe container with a few disposable items.
- Select with the D-pad, use A for the selected take/interact action, and check where the item went.
- Check X only when you intend to take all. Use Y to open the loot window for deliberate inventory work.
- Open the Back-button wheel and confirm the view you choose. Test vehicle looking separately while parked.
- Record any changed bindings in the current setup menu before relying on them in combat.
One press activates two things
The release switches between controller and keyboard/mouse controls as you use them. A layout that emulates keyboard keys can also activate a keyboard binding; a double action is not enough to identify which layer caused it.
Note the physical button, any Steam Input mapping and the core/companion bindings. On a backed-up test configuration, compare the core with optional input add-ons disabled while keeping required dependencies. Change one mapping at a time. Do not reset every controller configuration or remove the loader to investigate one button.
Viewpoint turns off in split-screen
The author explicitly says Viewpoint switches off during split-screen and restores the previous view afterward if it was on. Treat that as current behavior rather than immediately reinstalling the camera. Single-player, online multiplayer and local split-screen are different checks.
A useful controller report
Include the controller model, operating system, core version, the physical button and configured action, whether Steam Input remaps it, and whether keyboard/mouse performs the same action. We have not tested each controller or input companion. The author’s controller aim-assist statement is not a complete account of every weapon add-on.
Sources & version
Based on author documentation and community instructions, not our own gameplay test. Later updates may change defaults.