Setup & servers
Choose a minimal Viewpoint mod list for Build 42
Start with ZombieBuddy and Project Viewpoint, confirm the loader starts and O changes the camera, then add one optional feature at a time. The 6244 model pack, QOL, Interface, Movement, ADS and True Weathers serve different tasks; a collection containing all of them is not a required or universally compatible installation.
On this page
Establish the smallest working camera setup
Use the original ZombieBuddy item and Viewpoint item, including the loader setup for your platform. Subscribing and enabling are separate steps. Check the installed release's required-items panel before relying on someone else's older collection.
- Back up the world and note the existing game build, mod list and launch method.
- Use a separate test world. Complete the platform-specific installation and review the intended Java files.
- Confirm the loader indicator, then that O changes perspective.
- Keep this working list as your comparison before adding companions.
If the camera fails at this stage, fix that prerequisite first. A new shader, object pack or inventory overlay cannot prove the underlying Java agent started.
Choose companions by the task you want
| Goal | Add-on and decision |
|---|---|
| Furniture and props with depth | 6244 models: optional object replacements, with alpha coverage and alignment limits. |
| Cursor, loot and hotbar shortcuts | QOL: check its own bindings before combining input mods. |
| A different inventory and interaction layout | Interface: choose a mode and decide whether to retain vanilla windows. |
| Lean, prone and new movement | Advanced Movement: also relocates vanilla actions such as shove. |
| Sights and scoped aiming | Recoil & ADS: inspect current dependencies; zoom and ballistic zeroing are different features. |
| Weather rendering or changed weather rules | True Weathers & Lighting: visual and optional Gameplay modules have different server responsibilities. |
For example, camera plus object models is a narrower goal than camera plus new controls and regional weather. This is a way to choose features, not a claim that we benchmarked either combination.
Validate each addition before keeping it
- Record the original Workshop item, required items and version. Enable the chosen companion after its prerequisites.
- Restart and review any new or changed Java approval. Confirm its actual loading state.
- Repeat the companion's intended action in the same test world, not merely the base camera switch.
- For input mods, rehearse both the new action and the vanilla action it displaces. K, V and E have different meanings across companions.
- If the test fails, preserve the log and compare with the last working test stack before changing another variable.
A loaded JAR does not establish correct object rendering, server agreement or stable frame rate. Keep the exact failed action with your notes rather than calling the whole collection broken.
A client mod list is not a complete server setup
Keep Workshop IDs and Mod IDs in their respective lists. Each player's Java loader and approvals still matter. Simple Mod Check is an optional consistency tool; it is not a dependency that makes every rendering stack compatible.
Before adding weather Gameplay or changing a shared world's rules, agree on the intended behavior and follow the client/server checklist. Keep an unchanged world backup. Stop at an unmet dependency or unsupported platform rather than filling the gap with an unverified repack.
Sources & version
Based on author documentation and community instructions, not our own gameplay test. Later updates may change defaults.
- Project Viewpoint author documentation
- ZombieBuddy author: current setup and update FAQ
- 6244 models: requirements, load order and alpha limits
- QOL: optional controls
- Viewpoint Interface: current interactions and inventory
- Advanced Movement: current controls and limits
- Recoil & ADS: setup, optics and performance
- True Weathers & Lighting: visual and gameplay modules